![]() #45-47: Note that #45 has three exit points which gives it many purposes. #33-35: Note that #35 has three exit points which gives it many purposes. This puzzle can be completed on any boat call panel. #1: Taking the boat is required to get to the Tree House area. Is there anything that can be concluded from that? It can be noted though that it is a duplicate of the Vault Access Puzzle in the Entry Area with the only difference that it exchanges the only possible starting point of the latter puzzle for a tripod symbol. #2: One of the most mysterious puzzles for me. Required to complete the obelisk in the Logging area. #1: Located on the roof of the Concrete Factory. #2: Grants direct (though slow) access from the Quarry Walls to the Quarrry. #1: Grants direct access to the upper floor of the Concrete Factory, In all other cases, activating the laser is done by a simple straight-line switch that does not add to the main puzzle count. #45: It should be noted that #45 is the only Solution Puzzle in the entire game that directly activates a laser. #44: Solving this puzzle does not only activate Solution Puzzle #45 but also Access Puzzle #2 (see below) #42-43: Solving puzzle #43 does not only activate Solution Puzzle #44 but also Remaining Puzzle #2 (see below). In any event, solving the correctors #26 and #34 will add 4 to the puzzle count. However, since solving Solution Puzzle 26 sometimes appears to solve the double, the puzzle count is only increased by 1 in that case. #34-35: This puzzle has a double on the upper floor and thus has a puzzle count of 2. However, since there's another puzzle linked to this one, sometimes the puzzle count is increased by 3. #26-27: This puzzle has a double on the upper floor and thus has a puzzle count of 2. The Quarry can also be accessed through the Logging, nonetheless I don't file them as Access Puzzles because each area should be considered in itself. #3: Access through Access Puzzle #1 (see above) #3-16: These puzzles appear to have only tutorial purposes. #2:This puzzle is required to complete the town obelisk. #1: Access through Access Puzzle #1 (see above). 1 for the one solution that closes the gate.1 for all the solutions that open the gate (see above Solution Puzzle #8).So this puzzle panel has a puzzle count of two: #3: There is one solution of this puzzle that will close the gate, thereby enabling an environmental puzzle that grants access to a secret area. #2: Provides direct access between Entry cliffs and Entry path. #1: Provides access to Triangle Puzzle #1 (see below) and Audiolog #3 (see below). ![]() #8: All solutions for this puzzle but one (see below Access Puzzle #3) will open the gate. An alternative solution of this puzzle is required to open a path to Access Puzzle #1. #6: In conjunction with Solution Puzzles #1-5,7, this puzzle is required to access Solution Puzzle #8. Tabular overview of all 523 puzzles and 49 audiologs: The following map from The Witness blog is used for purposes of allocation: In case a puzzle has a purpose other than progressing in the campaign, or no apparent purpose at all, this is mentioned with the screenshot of that puzzle. Puzzles that serve other, or no apparent, purposes. Puzzles that grant access to vaults with solution boxes. Puzzles that contain triangle symbols only in one square of the panel. Puzzles that open (or close) a path AND are not required to activate a laser or access an area. > Exception: Vault Access Puzzles (see below). (ii) access an area that is otherwise unreachable, As such it is required to complete them in order to As such it contains heavyĪs to the terminology, puzzles are classified as follows: It also contains the number and screenshots of all audiologs in each area. It also reveals purposes of some puzzles that are not obvious and some secret areas. However, it discusses the purpose of those puzzles that (i) are not necessary to finish the game, or (ii) have multiple purposes. !!!! This guide does not contain any puzzle solutions !!!! The purpose is to identify each puzzle in the game that increases the main puzzle count and, if possible, to identify the purpose of it. This guide is supposed to provide a systematic account of all the puzzles that count towards the main puzzle score.
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